Chandragupta: Great Battles of the Mauryan Empire – India, 319-261 BC - 2008 - GMT Games - New Old Stock
Mandi's Attic Toys
240 Min Playing Time
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DESCRIPTION:
Chandragupta simulates the traditional “four-fold” division of the Indian military system, with the elephant corps reigning supreme, and the hordes of light infantry regarded as little more than fodder for chariots’ wheels and trampling pachyderms. Chariots still play a prominent role on the Indian battlefield of the era, but the cavalry, with its versatility and endurance, is a potent competitor. In Chandragupta, victory goes to the commander who can master the unique aspects of the differing Indian military “classes” – the professional, lifelong soldiers called Maulas, the mercenary levies, unpredictable tribal allies, and the militias of the powerful trade guilds. While Maulas and mercenaries are commanded under a single hierarchical command structure, the tribals and the trade guilds are led by independent chiefs.
Units include cataphracted elephants, “heavy” four- (and sometimes eight-!) wheeled chariots, and even an “elCH” unit – yes, elephant-pulled chariots. Rules include Combined Chariot/Infantry and Elephant/Infantry lines, Dharmayudda or “just” warfare, Guild enmity, and Tribal loyalty. EL units can even breach camp walls and pull down city gates (if they don’t rampage first).
Fans of GBoH will appreciate the exciting variety in Chandragupta’s scenarios, from huge set-piece battles on flat plains, to tribal suppressions, a night assault on a military camp, and street fighting in the city of Takshashila. Chandragupta is the 13th volume in the series.